Areas of Expertise

Tech Artist | Procedural Tools & LLM Integration

PROFESSIONAL SUMMARY:

With eight years of experience evolving from a 3D generalist into a cutting-edge tech artist, I specialize in bridging the gap between art and engineering. Myjourney includes hands-on environment art, indie studio leadership, and most recently, developing advanced procedural tools at Meta. I thrive on creating innovative solutions, like integrating LLM-driven workflows into node-based tools that empower creators and streamline world building. Myrecent work involves building AI-powered Houdini tools and private node-based applications, showcasing my passion for pushing the boundaries ofprocedural generation and tool development.

SKILLS:

Houdini • Zbrush • LLMs • AI Agent Intergration • Vex • Agentic Orchestration • Motion Capture • Maya • Unreal Engine • Efficient use of LLM • Cursor • C++ • Rust • Python • Marvelous Designer • Substance Painter • Photoshop • After Effects • Adobe Media Encoder • Blender • Perforce • TortoiseSVN • ShotGrid • Lucid Chart • Figma

Please feel free to reach out if you require the expertise of a seasoned 3D developer to assist in achieving your digital aspirations.